We will start by finishing up on collision detection from last week, looking at the solution to the 2D Unity tutorial.
Make sure to watch the Extra Credits video for today!
Games have graphics (usually - there are interesting exceptions). Just like with physics, it is important to know what is the "right" graphics for your game. We don't always want "perfect" physics. We want what makes sense for the gameplay.
For graphics, we want what makes sense for the overall theme of the game - the world building aspect. Graphics can have higher or lower fidelity due to the engine or the tech the game is running on, but that's not necessarily what we care about from a design perspective. How do we use graphics to immerse the player in our world?
We will do a primer on basic graphics for games in addition to our discussion of graphics vs. aesthetics.
Please watch this video for discussion in class. I would suggest downloading the example he discusses and look at the code. I’ll be talking about it in class.
I’ll also be watching and discussing this other video, but the first one is more important. The second gives more information and is still worth your time.
Today we’ll look at the nature of probability and risk in games.
Turns out, people are pretty good at statistics – what has happened in the past – but are pretty freaking awful at probability – what might happen in the future. We’ll look at how we can use this to our advantage to create interesting game experiences and to keep things fresh over multiple playthroughs by tweaking aspects of the game system.