Lecture 8 - Probability and Risk

Lecture Date: Monday, September 18

Today we’ll look at the nature of probability and risk in games.

Turns out, people are pretty good at statistics – what has happened in the past – but are pretty freaking awful at probability – what might happen in the future. We’ll look at how we can use this to our advantage to create interesting game experiences and to keep things fresh over multiple playthroughs by tweaking aspects of the game system.

Slides - Probability and Risk

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Lecture 6 - Game Ideas

Lecture Date: Monday, September 11

You're have to come up with a game! Hopefully you're excited and your mind is filled with a thousand different ideas...

... or maybe you don't have any ideas.

... or you have too many ideas and don't know which one to pick!

Today we'll discuss how to refine a game idea and start the process of pitching it.

Slides - Game Idea Inception

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Welcome to Game Design!

Welcome to Computer Game Design! I'm really excited about getting back to teaching this class!

The game engine we will use for Fall 2017 will be Unity.

If you want something to do over the summer, pick up Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal - Amazon. It's a great book and a relatively quick read. We'll be using it throughout the class.

Let me know if you have any questions!

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