CS 4730 - Computer Game Design

Fall 2017

Our course is an introductory course in video game design and production. We will focus on both the design and technical aspects of creating a game, from concept inception and prototyping through coding and playtesting. This course practices what it preaches with students earning experience points (XP) throughout the semester as opposed to letter grades on assignments. Students must complete a variety of quests (assignments) in order to level up to the point they can pass the course.

Meeting Times
Lecture: Mondays and Wednesdays, 11:00am - 11:50am - MEC 205
Mario Lab: Fridays, 10:00am - 11:20am - Rice 340
Luigi Lab: Fridays, 11:30am - 12:50pm - Rice 340

Teaching Assistants
Zach Danz, Jackson Ekis, David Hall, Susannah Jones, Isaac Park, Yixuan Qian